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101. Phoon Fleet issue: Shield or Armor tank? - in Ships and Modules [original thread]
The problem with using all your mids for tank is that it gives you no mids for EWAR. So if you are going to use siege launchers they won't do full damage to anything smaller than a tier 3 BS. Having awesome DPS means nothing if you aren't applying...
- by beor oranes - at 2011.09.24 23:39:00
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102. So blueprints channel in game was telling that invention is not profitable.... - in Science and Industry [original thread]
Once you find some stuff you want to build, look at its build times of them. Yes you might get more profit per unit from one item but as said above it might take two days to build, and another might give you less profit per unit but you can build ...
- by beor oranes - at 2011.09.24 22:49:00
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103. Prophecy + AutoCannon (instead of Pulse Lasers) - in Ships and Modules [original thread]
Good for you mate, fly what you like and to hell with everyone else. I personally like Maelstroms and with Arties its just satisfying to watch some stuff insta-pop. If you are flying with friends then its worth trying to find the rats that they ca...
- by beor oranes - at 2011.09.24 03:59:00
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104. T3 mining ships - in Science and Industry [original thread]
Kasha, I'm all for having better looking mining ships and ones that can operate under harsher conditions, but as long as they are balanced in line with the current ships we have. If can survive doing some ninja mining in low/null sec awesome provi...
- by beor oranes - at 2011.09.24 03:22:00
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105. Frig Tourney - Advice sought - in Ships and Modules [original thread]
If its 1v1 rather than royal rumble style then maybe a Punisher with AC's. Though a lot of the time it has more to do with the skill (not SP) of the pilot flying the ship than anything. Just go with what you are most comfortable flying. I persona...
- by beor oranes - at 2011.09.24 02:09:00
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106. Trade Rage - in Market Discussions [original thread]
Leave the order up, forget about it and look at another item. If it happens again move to another item and keep going. That way you never have to bother with fighting these people and eventually (hopefully as well) you will get the item at the pri...
- by beor oranes - at 2011.09.24 02:01:00
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107. T3 mining ships - in Science and Industry [original thread]
More yield even to specific ores is not going to help, it will just mean people without T3's will earn less. Instead of mining ops with hulks and Orca's/Rorq's you will see them with only T3's instead. The Hulk (except maybe for solo mining) will ...
- by beor oranes - at 2011.09.24 01:51:00
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108. Station trade observation - in Market Discussions [original thread]
Don't be in such a rush to sell everything, take a bit more time with things. You will hopefully get better margins and not a RSI. Whenever I traded I always made sure that my orders were in the top three (buy or sell) and if they weren't I'd move...
- by beor oranes - at 2011.09.24 00:47:00
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109. A Guide to Trading (that I found on the interwebs) - in Market Discussions [original thread]
HAHA I know where this came from...though I believe he is currently serving a forum ban for personal insults so he might not be able to vent his frustration for awhile.
- by beor oranes - at 2011.09.24 00:25:00
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110. POS - in Science and Industry [original thread]
With the prices of faction towers last time I looked, unless you are going to have them up for a long time its not worth the fuel saving. I bought my large a few years ago and the price was a lot cheaper then, now I wouldn't even bother with fact...
- by beor oranes - at 2011.09.24 00:22:00
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111. Moon Mining, reaction and pos - in Science and Industry [original thread]
Can't remember about the silos (though I think you have to use them). However about the coupling array, I used to use it to ensure when I was doing reactions that my reactor always had materials even if it got our of sync with the moon miner. So...
- by beor oranes - at 2011.09.24 00:15:00
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112. Motivation - in Science and Industry [original thread]
I do it to build stuff, its as simple as that. I find shooting brain dead rats in missions or anomalies so boring that I just fall asleep (and have done). However, even with the tedium of S&I and the RSI inducing UI, I do enjoy producing items...
- by beor oranes - at 2011.09.24 00:11:00
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113. Power Saver idea? - in Science and Industry [original thread]
Nice idea for sure, however before anything new is added to POS's I'd like to see them fixed first. They are long over due a full overhaul and revisiting to be made less annoying, more functional.
- by beor oranes - at 2011.09.23 23:48:00
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114. T3 mining ships - in Science and Industry [original thread]
What would a T3 mining ship offer to a miner? A better yield? More cargo capacity? Until a function for a T3 miner is found there is no need for one. If you increase the yield then it wont actually improve mining or make miners any more isk bec...
- by beor oranes - at 2011.09.23 23:42:00
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115. So blueprints channel in game was telling that invention is not profitable.... - in Science and Industry [original thread]
Funny thing is that some of the least profitable items are the ones that can ONLY be made by invention. Invention is like building T1 gear now I think. Some things are really profitable but sell really slowly, some things are just profitable but ...
- by beor oranes - at 2011.09.23 10:19:00
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116. Sticky:New Dev Blog: The moments that define history - in EVE Information Portal [original thread]
I for one am happy but I just hope that they go at it completely committed and not do a half job just to quieten us down for a few months. Quietly excited. I'll be full excited when I see some more Dev Blogs with some concrete proposals.
- by beor oranes - at 2011.09.22 20:29:00
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117. ONE Sentence made me Re-Sub 3 accounts :D - in EVE General Discussion [original thread]
Malcanis wrote: Stuff You are right Malcanis but sometime in this game you need to have some blind hope that it won't get messed up again...and again. Otherwise we would all be playing WoW and be killing our braincells even faster. I still...
- by beor oranes - at 2011.09.20 09:46:00
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118. What would happen if CCP killed Jita? - in Market Discussions [original thread]
CCP Spitfire wrote: We don't have any plans to kill Jita, but this discussion is nonetheless really interesting. Meh that's no fun..
- by beor oranes - at 2011.09.20 09:38:00
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119. What would happen if CCP killed Jita? - in Market Discussions [original thread]
Now the way to kill Jita (though it would only reduce it and not actually kill it) would be to make all the Empires surrounded by lowsec, so that to get to Jita from another Empire you would have to cross lowsec. What I think would happen then is ...
- by beor oranes - at 2011.09.20 09:00:00
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120. Ship First Person mode - in Player Features and Ideas Discussion [original thread]
Go play a flight simulator...that should have all the buttons you wish to press. The lore is part of the game, it makes the game interesting. I quite like the combat system in Eve, there are bits of the UI I would want improving but overall its ...
- by beor oranes - at 2011.09.20 08:24:00
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